
They have half the housing space as well as about half the health and damage values, but they inflict much more damage when enraged. The Baby Dragon could be considered more versatile than the Dragon.

Once all of the nearby enemy troops are defeated, the Baby Dragons will proceed to attack the nearest structure. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Baby Dragons have no preferred target when attacking they will simply attack the closest building.Baby Dragons far enough from other air units inflict double the damage and attack faster. When no allied aerial units are within 4.5 tiles from the Baby Dragon, its Tantrum ability becomes active.

It is a fearsome flying unit and is capable of attacking both ground and air units with splash damage. The Baby Dragon is the 11th Troop unlocked in the standard Barracks.When used properly, giants can be of very much help."This fire-breathing hatchling is shy around other air units, but leave it alone and it will throw a fit! When not around other air units, Baby Dragons become enraged and gain bonus damage and attack speed." Use the wall breakers to make giants penetrate the inside fast. So if you see suspicious gaps between walls, deploy a single giants first to go into the trap to prevent losing much of your giants in the process.ĭrop your giants near the air defenses to take it out first for your healer to be deployed safely.


The giants are highly vulnerable to spring traps and can be easily lured into a gaps between walls because of their predictability in attacking defenses. However, because of its lower damage per attack quality, it is best to use giants in large groups to generate more damage per attack. The clan castle is not recognized as a defensive building whether or not they have troops inside, so even if the troops inside the castle as well as the skeleton traps start attacking the giants, they will bypass them as long as there are still defensive buildings remaining. Giants target all the defenses first so they are great for distracting all defensive structures while other troops takes care of the rest. Giants are very helpful troops in both raids and ground attacks in clan war battles.Ī level 6 giant has 940 hitpoints, 84 damage attack and 43 damage per second.īecause of the relatively high hit points of giants, they can be very helpful in attacks acting as a shield to other troop with lower hit points but with higher damage per attack such as the wizards or the archers.
