

There was this precedent that if we build the mod support, they will come and develop for it. “It even came down to one of the reasons we chose the engine we did because we knew we could make it moddable. “It was always the goal for us to do mods,” adds Jesse Rapczak, technical art director and also co-creative director. And then every day was ‘when’s the dev kit coming out?’ So it became a quick priority.” We’d announced at the outset that we were thinking of supporting modding but we still weren’t entirely sure how we would do it. “It was about two months after the game came out when we launched the dev kit and we were definitely pressured to do that by the community. “We released the dev kit very early on in the games life cycle,” says Jeremy Stieglitz, lead designer, programmer and co-creative director of ARK. But it was the modding community who took to it like a Megalodon to water. Within the first month of release, there had been over 1 million downloads. When ARK: Survival Evolved launched back in June 2015 in the Steam Early Access programme, modding was at the forefront of Studio Wildcard’s mind.
